I played TOTAL ANNIHILATION for many years, and i wanna suggest some things for FA.
First, congratulations for all modifications of the game, they are really great, i preffer OC like total annihilation, but is in another post.
My suggests, FA is focused and land units all time... Few things for air.... Few things for naval.
The result is obvious... 95% of maps are just for LAND.
NEW NAVAL UNITS:
T2 Engennering Boats... They can be fast... Very very low reclaim, and and low repair power... Large range to build and reclaim things... Medium build power, maybe 75% of a T2 eng, 650HP.
Naval Walls, Naval stealh mines, air repair facility
Tidal And Wind Generators to make them on water, but a bit more large than land generators (+25)
Submarine Power generators (+30) T1... T2 = 600 .........T3 = 3000;;; OF course they spent more mass to build them.
Some kind of PDT1 and PDT2 for water, the reason is obvious... it's trully hard to take any advantage back when someone kill your engs at your naval factories.
T1 torpedoes are very very slow...
just 2 or 3 t1 frigates can kill dozens of engs easily, even with a t1 torpedo near them, we need a way to protect naval places better.
T2 NAVAL REPAIR STATIONS FIELDS... They should work spenting maybe -350E and -2M for each ship that was repairing, 3 regen/second
T2 Naval missile lauchers... Another defense building, they should work like an normal tatical missile laucher, with some modifications... half range or less... Need 2 tatical missile defenses hits to down him, large muzzle velocity, medium damage area, and can persuit a boat that in a small area that when he was launched and locked. 1800-2500 Damage, 1 fire each 7 seconds.
T3 NAVAL AEON CHRONNO DAMPER BOAT, A boat that produces a CHRONNO DAMPER field each 8 seconds, spenting -700E while is charging, that freeze enemy boats for 2 seconds.
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And a T2 air Engeener for all factions
Thx for the attentions.