Hey all, I know this is not bloody likely, but a quick search via google shows that the last time this was talked about was:
2012: viewtopic.php?f=2&t=965
2013: /viewtopic.php?f=42&t=4275
(Note, I apologize if my google-fu was inadequate; I know it is annoying to reread the same topics over and over).
So 2012-2013; it has been a while. But the 2013 discussion seems to indicate that at least a messy version is possible (accepting loss of in-flight projectiles, etc... which is a big deal I admit).
The reason why it would be nice is (as I see it):
1. FAF games can have unpredictable lengths, especially larger maps and team games... and sometimes people just can not commit to an indefinite length of time. This has been a problem for me as I have gotten older and my responsibilities have multiplied, and my gaming group often has a set time window... we either can play a game in that window or we simply do not play that game. Finally, slowdown in larger games makes predicting game length even more difficult.
2. Sometimes life happens, and people need to leave a game quickly and in an unanticipated way. For me, this is often due to intense summer weather, but for other people it could children emergencies, etc. This is more likely to happen with more people involved.
3. There are quite a few PVE games up whenever I look at FAF. These sorts of games would probably have the least hurt feelings or implications of unfairness associated with loss of projectile information between games.
Anyone know anything about this as a possibility? Anyone think it is interesting or useful... or stupid and unnecessary?