FAF VR

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FAF VR

Postby Julo » 11 Nov 2016, 08:30

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Re: FAF VR

Postby JoonasTo » 11 Nov 2016, 15:32

Hah! Just checked the same video and had the same thought and log in to FAF forums, bam, already a thread about it :lol:
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Re: FAF VR

Postby Lembley42 » 11 Nov 2016, 18:44

That was the first thing that came into my mind when first looking at VR.
Obviously not for playing (like in that video), but just to watch Replays of SupCom with.

Gimme some basic controls with a Controller so I dont have to teleport around plus a "War-Room" feature where you stand in a room with one big table which is the battlefield, you can lean over into and watch the little fighters fly over the advancing tanks.... (bit similiar like in Dota2's VR Replay, just in 3D)

If that would be possible for FAF and somebody did it, that would be reason enough to buy some VR gadget. Gyle in VR!
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Re: FAF VR

Postby Julo » 12 Nov 2016, 01:54

Gyle in VR would be GREAT!
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Re: FAF VR

Postby RocketRooster » 12 Nov 2016, 10:43

Julo wrote:Gyle in VR would be GREAT!


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Re: FAF VR

Postby Vanguard » 15 Nov 2016, 11:59

Julo wrote:Is it possible??

Does the MOHA Engine ( or what supcom is running on ) has a VR plugin? I know Havok does and it´s a discontinued engine. In any case, even if MOHA had a VR plugin, you´d still need to recompiled the FA exe, needing the source. So, I´d wager a bet and say "no".
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Re: FAF VR

Postby nine2 » 15 Nov 2016, 12:04

Ozone could make his map editor work in vr
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