[Suggestion]: Half built mexes

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[Suggestion]: Half built mexes

Postby biass » 08 Jul 2017, 16:38

So i frequently encounter clicking the hotkey for mex and queuing up like 3 or so mexes at a time, just for one to not be queued, because earlier on the engy that was building it was raided, leaving a half built mex lying around on the map, that can be frustrating so have to cancel your queue, reorder it with the repair button, so on so on

Here were some simple suggestions for QOL changes to the issue
1. Increase decay on unbuilt mexes (so they dissapear faster if they're not being made)
2. Increase damage dealt to unbuilt mexes by a large amount (so raiding units can also kill the unbuilt mex as it walks away)
3. Somehow change the mex hotkey to "repair unbuilt mex, but if the mex dissapears build a new one" command but uh, good luck coding that one

anything other suggestions?

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i can also understand you not wanting to change it for skill cap reasons but i have like 15 apm :/
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Re: [Suggestion]: Half built mexes

Postby Farmsletje » 21 Jul 2017, 17:52

If something like this ever happens make it t1 mex only please. I don't want my 50% t3 mex to decay away in 1min :(
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Re: [Suggestion]: Half built mexes

Postby Morax » 02 Aug 2017, 01:36

biass wrote:i can also understand you not wanting to change it for skill cap reasons but i have like 15 apm :/


This is legit one of the best strategies you can use: kill an engineer on a "typical build path" midway through as highlighted below on a "typical open palms game." Predictability is one of the biggest vulnerabilities, so purposefully attacking an opponent and inducing the frustration you outlined is not something that should be fixed in any way.

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Re: [Suggestion]: Half built mexes

Postby nine2 » 04 Aug 2017, 20:38

Don't scus have a thing where if they assist a building, then it gets destroyed, they rebuild it?

Thus the real fix (#3) is probs possible
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Re: [Suggestion]: Half built mexes

Postby keyser » 04 Aug 2017, 20:43

all engies have that feature, and that doesn't help in any sort in this case.
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Re: [Suggestion]: Half built mexes

Postby Morax » 04 Aug 2017, 20:53

Why is this a "fix," Anihilinine? It's an event that occurs when a player dials like fails to defend an engineer. I don't see why it should be "fixed."
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Re: [Suggestion]: Half built mexes

Postby keyser » 04 Aug 2017, 20:54

re read the 1st post morax, you are completely out of the topic
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Re: [Suggestion]: Half built mexes

Postby nine2 » 04 Aug 2017, 21:01

keyser wrote:all engies have that feature, and that doesn't help in any sort in this case.


Uh how doesn't it help?
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Re: [Suggestion]: Half built mexes

Postby keyser » 04 Aug 2017, 21:05

well the issue is that you can't rebuild a mexx on a mexx spot with half build mexx on it.

your "idea" (whatever you call it) only allow a engie to rebuild a mexx asap when it is killed while engie was assisting it.

the situation biass describe is when engie is dead, and you gotta have to send another engie to grab the expansion again.
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Re: [Suggestion]: Half built mexes

Postby Morax » 04 Aug 2017, 21:53

Keyser, I understand full and well the topic. I don't think it should be altered as it's frustrating to not be able to simply zoom out, use a hot key to build mexes. It adds extra apm to your opponent as they have to zoom in, use the repair hot key, then reestablish the med build hot key.
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