Unit transfer exploit

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Unit transfer exploit

Postby Farmsletje » 24 Sep 2017, 15:30

When you give your units to an ally enemy attack orders on said units will be lost. You can use this to prevent stratbombers killing your t2 mexes for example. This should be a banned exploit imo.
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Re: Unit transfer exploit

Postby PhilipJFry » 24 Sep 2017, 15:37

I was under the impression that it is considered to be an exploit and thus banned already.
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Re: Unit transfer exploit

Postby Farmsletje » 24 Sep 2017, 15:43

viewtopic.php?f=2&t=11322

i couldn't find it in here? Or maybe i'm just blind.
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Re: Unit transfer exploit

Postby ZLO_RD » 24 Sep 2017, 16:55

Anything else that is breaking the game in some fashion
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Re: Unit transfer exploit

Postby PhilipJFry » 24 Sep 2017, 17:07

crotalus tried to fix that issue with units being given to other players (which obviously happens automatically when someone dies in a fullshare game) but the implementation had some issues and never saw the day of light ):
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Re: Unit transfer exploit

Postby JoonasTo » 24 Sep 2017, 19:43

This is why you always groundfire with strats since upgrading buildings also makes the orders disappear.
Transports that are given to remove the target are much more of an issue. Or any air units that are likely to be targeted really, such as strats and experimentals.

This is because the game seems to handle any upgraded/transferred unit as a new entity entering the field. Also removes your units from hotkeys if they are upgraded, which is very annoying.


This is common practice with people I play with btw. so I'm pretty sure it's not a punishable exploit, or if it is, it's not enforced.
Which makes sense considering how broken the game's infinite tracking feature is.
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Re: Unit transfer exploit

Postby Farmsletje » 24 Sep 2017, 20:23

JoonasTo wrote:This is why you always groundfire with strats since upgrading buildings also makes the orders disappear.
No
just no

you dont groundfire EVERY SINGLE STRAT TARGET because people are abusing an exploit. It is the exploit that should be a banned.
JoonasTo wrote:This is common practice with people I play with btw.

In my 1800 games i've only seen it a couple of times (on setons only), in normal teamgames i've never seen it happen on purpose.
It is not a frequently abused issue, but that doesn't mean that people should be able to abuse it freely.

ZLO_RD wrote:
Anything else that is breaking the game in some fashion

Imo it doesn't count as 'breaking' the game and even if it does i still think it should be specifically listed.
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Re: Unit transfer exploit

Postby FtXCommando » 24 Sep 2017, 20:26

Farmsletje wrote:
JoonasTo wrote:This is why you always groundfire with strats since upgrading buildings also makes the orders disappear.
No
just no

you dont groundfire EVERY SINGLE STRAT TARGET because people are abusing an exploit. It is the exploit that should be a banned.
JoonasTo wrote:This is common practice with people I play with btw.

In my 1800 games i've only seen it a couple of times (on setons only), in normal teamgames i've never seen it happen on purpose.
It is not a frequently abused issue, but that doesn't mean that people should be able to abuse it freely.


Happened in that POR game where you had yudi on your team.
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Re: Unit transfer exploit

Postby Farmsletje » 24 Sep 2017, 20:33

I know, that was the first time i realised you could actually abuse it. Never saw it before until then.

Yudi = sentons noobio so that shouldn't count kappa
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Re: Unit transfer exploit

Postby JoonasTo » 24 Sep 2017, 21:32

You also lose the target if the building upgrades. This is why you have to groundfire anyway if you don't want to risk losing the target on mexes, radars, factories, sonars, shields, etc. even without anyone giving them over.

Never seen mexes given to avoid targeting by strats, so that's a first. Giving transports/inties/bombers to cancel interceptor/asf infinite target lock is what it's mostly used for when I see it.

Transferring buildings to avoid targeting seems a bit pointless as they can't move so groundfire always works anyway but I guess if your oppponent doesn't use groundfire and is too zoomed in to realise it's happening it can work.

Personally I always groundfire my strats attacking buildings anyway since I either want to maximize the effect, so I want to avoid all possible misshaps and keep manually deleting the attack orders right after bomb drop to not have the strat waste any time on acquiring the next one, or I want to carpet bomb a base and I need the splash to do it anyway.
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