A large point of contention with the upcoming T3 Land Patch is the Aeon Harb rush. This is the main option for Aeon land in the mid-game, and it gives them an advantage in the early-late game. So, I had a potential idea that I thought could be discussed: What if T2 and T3 HQ upgrades varied per faction? This could solve some issues along with increasing faction diversity.
Aeon (Land):
-Make T3 HQ more expensive in order to nerf Harb rush quite a bit
-Possibly lower T2 HQ cost in order to encourage Aeon T2 use*
Sera/UEF (Land):
-Increase T2 HQ cost in order to lower the advantage that these two factions have at T2*
Cybran (Land):
-Decrease T2 HQ cost, as this faction has undoubtedly the worst T2*
*Increase/Decrease the T3 HQ cost in order to keep the total cost the same
We would also need to rebalance HQ health to make the health closer represent the mass cost. So, what are your opinions on this change? Is it a good idea to at least test? Or does the earlier/later access to higher tech [engineers] create many more issues than this would solve?