Forged Alliance Remake

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Forged Alliance Remake

Postby Neojacques » 19 Feb 2018, 15:48

We all know that it is far from leaving a Supreme Commander 3, the last statements of Cris Taylor, is that he is working on a cross-platform RTS, to play on TV, Cellular, X-Box and Computer. Anyway it should not be a Supreme Commander 3.
The current Forged Alliance engine works old but still playable, including excellent FAF work has given life to this game has been abandoned.

My suggestion is to migrate to better engine and we already have it. Supreme Commander 2 uses a superior engine to the Forged Alliance:
https://www.youtube.com/watch?v=jA2epda-RkM&t=4s
Many aspects, maps, explosions, etc ...
This I am suggesting there was already attempt to do more was abandoned:
http://www.moddb.com/mods/scale-mod-fa-economy
Current most playable mod Supreme Commander 2 is Revamp and many units have been withdrawn from the Forged Alliance as every Aeons navy:
http://www.moddb.com/mods/scale-mod-fa-economy/images/aeon-navy-wip-1#imagebox
More mod Revamp is a mix of SupCom 2 + Forged Alliance + New units created by developers. And that's not what you would like to be fulfilled.

The idea or suggestion is to transport the entire Forged Alliance to Supcom 2 by removing units that already exist in Supcom 2.

If you check out a lot of FA things already exist in SC-2 as the adjacency bonus below:
http://www.moddb.com/mods/revamp-mod/images/proxi#imagebox
Scale:
http://www.moddb.com/mods/revamp-mod/images/scale-yer#imagebox
Units T1, T2, T3, yes you have option to upgrade the engineers:
http://www.moddb.com/mods/revamp-mod/images/new-uef-land-units#imagebox
Brick and many others:
http://www.moddb.com/mods/revamp-mod/images/brick-rv#imagebox

So I do not see why we can not have Forged Alliance Forever 2 with the same current game, but only using the new Supreme Commander 2 engine.
Last edited by Neojacques on 20 Feb 2018, 20:59, edited 4 times in total.
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Re: Forged Alliance Forever 2

Postby FtXCommando » 19 Feb 2018, 15:55

Don't like SupCom2 pathfinding.
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Re: Forged Alliance Forever 2

Postby Neojacques » 19 Feb 2018, 16:06

FtXCommando wrote:Don't like SupCom2 pathfinding.

Not like it is an opinion of you that has no basis because you know it is far superior to the FA, just as the FA is much higher than the Total Annihilation.
But I do not want to focus on that, highlight I want is about the new engine. For possible remake of the Forged Alliance.
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Re: Forged Alliance Forever 2

Postby Brutus5000 » 19 Feb 2018, 16:10

Your post cries for a sarcastic response, yet I try to be friendly

My suggestion is to migrate to better engine and we already have it. Supreme Commander 2 uses a superior engine to the Forged Alliance:
https://www.youtube.com/watch?v=jA2epda-RkM&t=4s
Many aspects, maps, explosions, etc ...

How do you know that is superior? Did you look into it? Does it work more efficient compared to FA on slow computers? Does it work smoother with 16 players? Or are you just looking into graphics?

You have not listed a usefull reason why we should switch the engine.
Maps? Go ahead an start mapping.
Explosions? See rks-Explosions. It is improvable. Start helping.

Our core problems are:
* Unstable network connections
* Players loosing interest
* No new players
* Steep learning curve

How would a different engine while maintaining the gameplay change any of this?


So I do not see why we can not have Forged Alliance Forever 2 with the same current game, but only using the new Supreme Commander 2 engine.


A statement like yours can only come from somebody who has no clue about programming. Game studios for games like SupCom have a huge team of developers with years of experience who work fulltime on the game. We are a bunch of volunteers without any experience in the game industry without any knowledge how SupCom2 has been built and without any documentation.
Even if porting would be possible, it would take us years - without any guarantee of success. And in the meantime who works on the current FAF?
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Re: Forged Alliance Forever 2

Postby FtXCommando » 19 Feb 2018, 16:28

Neojacques wrote:
FtXCommando wrote:Don't like SupCom2 pathfinding.

Not like it is an opinion of you that has no basis because you know it is far superior to the FA, just as the FA is much higher than the Total Annihilation.
But I do not want to focus on that, highlight I want is about the new engine. For possible remake of the Forged Alliance.


Ok beast. Good highlight. No one here cares.

Let me know why I should bother with your opinion when you just threw a shitfit over the fact I gave you a reason why people don't want to move to sc2.
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Re: Forged Alliance Forever 2

Postby Franck83 » 19 Feb 2018, 16:30

Hi Neojacques,

I look at your videos and the Supreme Commander 2 Revamp Expansion was a cool a huge project. Sadly it seems currently stopped.
Yeah, the supcom 2 engine seems superior on many aspects (partic. fx are supercool too).

What you request is a a good piece of work. Of course one part has already been done. It will be a cool idea to keep on if we had nice coder workforce. Do the benefits worth the work to switch from Supcom -> Supcom 2 engine ?
Maybe some performance tests may be interesting. I'm not sure Supcom 2 is using more multicore power than Supcom 1.

A big part of the supcom mods and FAF has been done at FAF Golden age several years ago. Today, the coder base is really smaller. There are no big new mods anymore.

What FAF need is coders !
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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Re: Forged Alliance Forever 2

Postby ZLO_RD » 19 Feb 2018, 16:50

i would totally try FA on engine of SupCom2 if it would look and feel exactly the same.
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Re: Forged Alliance Forever 2

Postby Neojacques » 19 Feb 2018, 16:54

Brutus5000 wrote: Start helping.

Our core problems are:
* Unstable network connections
* Players loosing interest
* No new players
* Steep learning curve

How would a different engine while maintaining the gameplay change any of this?



Hey, calm down ...

It would not be so. So suddenly and ready there is no more FAF.
Is not it a suggestion here? I did not say to end FAF and I did not even say this would solve current FAF problems.

I'm giving an idea of ​​migrations to engine SupCom 2, someone here works with mods, you can get interested, get mod SupCom 2 and continue. Still has developers in the mods, will come and tweaks are updated.

Error there was to try to fix SC-2 to look like FA, the correct thing would be to forget SC-2 and transport everything there, just taking advantage of engine ...

As for the current problem, loss of players, no new players enter. Not that I'm suggesting to be resolved. I believe there must be other ways, like marketing, translation into other languages.

I personally advertise the FAF Steam forum and I also did my part and translated the game to "Portuguese-Brazil"
https://tribogamer.com/downloads/1968_download-traduc-on-supreme-commander-forged-alliance.html
If you are part videos you will see FAF video (https://tribogamer.com/supreme-commander-forged-alliance/633/videos/)

Let's suppose that it works, someone decides to make mod using engine clear that this will take some time to leave a beta, until today Nomads is in development.
I do not see why you can not do FA remake on SC-2. I think a mistake here many feel total aversion to SC-2 a mere mention in this game, already saying that they do not like.

Map issues and explosions have you seen map pack Revamp? Explosions? This mod gave life to the SC-2 are doing excellent work.
Now it would be much easier for them to remake an FA, they are making new game. I think I even posted the wrong place :( It was to have posted this on their forum.
https://www.youtube.com/watch?v=rPontKFgjBE
Last edited by Neojacques on 19 Feb 2018, 21:55, edited 1 time in total.
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Re: Forged Alliance Forever 2

Postby Brutus5000 » 19 Feb 2018, 17:13

Please distinguish FA and FAF.
You can make SC-2 work like FA.

That does not make it magically work with FAF. FAF is basically a reimplementation of the old gpgnet. This was possible because some Forged Alliance devs gave Ze_Pilot some documentation about gpgnet (i.e. the binary protocol of the client and the binary structure of replay files). We do not have this for SC2. You would need to reverse engineer the whole network code.
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Re: Forged Alliance Forever 2

Postby Neojacques » 19 Feb 2018, 19:12

ZLO_RD wrote:i would totally try FA on engine of SupCom2 if it would look and feel exactly the same.

Yes it's incredible, it seems to be very easy.
As if it were simple Ctrl + C and Ctrl + V
http://www.moddb.com/mods/scale-mod-fa-economy/images/fa-comparison#imagebox
But I know it really should be a lot of work. :(

Please distinguish FA and FAF.
You can make SC-2 work like FA.

That does not make it magically work with FAF. FAF is basically a reimplementation of the old gpgnet. This was possible because some Forged Alliance devs gave Ze_Pilot some documentation about gpgnet (i.e. the binary protocol of the client and the binary structure of replay files). We do not have this for SC2. You would need to reverse engineer the whole network code.

I really have not thought of all the details, it has to be rather a mod within the FAF.
I believe it's initially implemented in the FA in the new engine, a mod just as we have section for Xtreme Wars, Nomads, Phamtom-X, etc.
Of course download would be great 3 or 4gb to pull every SC-2 game could decrease pulling out campaign, focused only on multiplayer.
So I do not know if issues like having to own game SC-2 to be able to download mod or if it can be put to work without original game, I really have no idea ...
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