Forged Alliance Forever Forums
Moderator: keyser
IceDreamer wrote:The old DPS numbers were often wrong. Calculating them is really difficult to get right in some edge cases. I'm pretty sure it's being worked on, and should come at some point.
IF(Turreted=True;MuzzleCount;MuzzleSalvoSize)*IF(AND(RackFireTogether=True;MuzzleSalvoSize=1);RackCount;1)*IF(BeamLifetime>0;(Beamlifetime+0.1)/0.1;1)*IF(DotPulses>0;DotPulses;1)*Fragments*Damage/(IF((MuzzleSalvoSize-1)*MuzzleSalvoDelay>1/RateOfFire;(MuzzleSalvoSize-1)*MuzzleSalvoDelay;IF(MuzzleSalvoSize*MuzzleSalvoDelay>1/RateOfFire;MuzzleSalvoSize*MuzzleSalvoDelay;1/RateOfFire))+RackSalvoChargeTime+RackSalvoReloadTime) = DPS
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