this thread is meant to give you an overview of what is going on regarding the next game development/bugfix patch.
We're currently at Patch #3710 but I assume that the next balance patch will snag the #3711.
I will tag all Pull Requests for this patch with the 3712 milestones so you can easily filter and find them here.
The following changes are currently merged into the deploy/fafdevelop branch and thus available for public testing via the FAF client by playing the FAF Develop game mode:
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- Refactoring - just some cleanup very amazing cleanup that improves the simulation speed
- Fixed - score window can be closed with [F2] but you can't open it with [F2]
- Fix timing of the UEF build beams
- More refactoring - even more very amazing cleanup
- Fixed position autofill window when resize the gamewindow
- In cheat menu added the ability to spawn with veterans and improved usability
- Fix building effect playing twice for command units
- Fix targetting of structures for beam weapons
- Improve Frigate sink animation rate
- Fix UEF Navy UI things
- Many small fixes and several new features for Scoreboard
- Don't set the center background Tiled in the popout window
- Ui scaling - Give option to scale the Ui for people playing with big screens
- Update mapblacklist - Remove desert arena v1 from blacklist
- Moved Mod Manager to the top menu. Reduced sound noise. - Moved Mod Manager menu from extra menu to main menu.
- Fixed on/off of mods dependencies in ModsManager - Fixed some bugs in the mod manager with mods dependencies
- Prevented unnecessary focus changes when cheats are enabled
- Added 4 new functions to the Engine documentation
- remove dragbuild from sensors - Removed dragbuild on radars/sonar/stealth field and Soothsayer
- Black plane - Fixed the black plane bug for maps
- Misc Performance Enhancements - Improved simspeed
- SingleRangeOverlay cleanup - Removed code that wasn't working
- Fix Kennel lag and animation - Improved Kennel animation and reduce lags due to kennel
- Massive localization fixes - Improved text display in game and translation
- Add Chinese translation
- Add support for custom map Props
- Improve Sim Dialogue - Improvement for dialogue button especially for coop
- Fixed lobby player names - Especially fix Russian name being wrongly displayed in lobby
- In cheat menu added placing multiple units while holding Shift
- Don't send results after initiating a `SafeQuit` - A fix for wrong rating reward
- Improved message about banning ctrl+k in coop - changed the display of the warning when trying to ctrlk ACU in coop
- Seraphim shader patch - changed the aesthetic of seraphim units
- Ru update strings_db.lua - improved russian translation
Contributors:
- speed2
- KionX
- keyser
- Uveso
- BlackYps
- Strogo
- Stratege
- ZeroCiel
- Exotic-Retard
- Lorhtan
- Askaholic
This post will be updated whenever new changes are merged and thus available for testing in the FAF Develop game patch.
If anyone is interested in testing PRs that are not yet merged then you can do so by following this guide.
Spoiler: show