Not loosing build command mobile factories and carriers

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Not loosing build command mobile factories and carriers

Postby H-master » 11 Mar 2020, 14:06

This is a very old bug. When you make a move command on a mobile factory or carrier which was building at that time, the building process stops.

I've read somewhere that a solution has been found in a mod. Sadly I can't find that mod anymore. What they did was attaching a factory to the unit. This way you could select the factory to build, even when the unit is moving.

It would mean double icons, but if this works it's worth it in my opinion. Would it be an idea to add this to the game?

Any idea which mod I am talking about?
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Re: Not loosing build command mobile factories and carriers

Postby ZLO_RD » 11 Mar 2020, 14:22

Probably "equilibrium".
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Re: Not loosing build command mobile factories and carriers

Postby H-master » 11 Mar 2020, 18:29

ZLO_RD wrote:Probably "equilibrium".


Ah yes. Also found this topic:
viewtopic.php?f=2&t=14954&p=152780&hilit=equilibrium#p152780

Someone else asked it before.

I did some playtesting and it works rather nice. Would be a good work around I think.
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Re: Not loosing build command mobile factories and carriers

Postby Uveso » 11 Mar 2020, 18:45

H-master wrote:This is a very old bug. When you make a move command on a mobile factory or carrier which was building at that time, the building process stops.


This isn't a old bug.

Let's say you have you Fatboy on patrol move.
Now right click on the map to give a move order; This will cancel the patrol and issue the new move order.
You need to press [SHIFT] if you want to "add" the move order.

The same happens with a Fatboy building something.
If you now click on the map for a move order you also cancel the buildorder to issue the move order.
Its not a bug, you need to press [SHIFT] if you don't want to cancel the previous order.

Found this inside the patchnotes from equilibrium;
https://github.com/FAForever/equilibrium/blob/master/Changelog/index.html#L1056
Code: Select all
Fatboy:
It is now able to build units while moving! There is now a separately selectable submodule on the Fatboy which builds the units.
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Re: Not loosing build command mobile factories and carriers

Postby H-master » 16 Mar 2020, 10:08

Uveso wrote:
H-master wrote:This is a very old bug. When you make a move command on a mobile factory or carrier which was building at that time, the building process stops.


This isn't a old bug.

Let's say you have you Fatboy on patrol move.
Now right click on the map to give a move order; This will cancel the patrol and issue the new move order.
You need to press [SHIFT] if you want to "add" the move order.

The same happens with a Fatboy building something.
If you now click on the map for a move order you also cancel the buildorder to issue the move order.
Its not a bug, you need to press [SHIFT] if you don't want to cancel the previous order.

Found this inside the patchnotes from equilibrium;
https://github.com/FAForever/equilibrium/blob/master/Changelog/index.html#L1056
Code: Select all
Fatboy:
It is now able to build units while moving! There is now a separately selectable submodule on the Fatboy which builds the units.


Alright, so I don't know if it's a balance decision to not let mobile factories build while moving, or an engine limitation.

If it's a balance decision it would be nice if the mobile factory does not cancel its build order and current building process, but remembers it, and starts working on it as soon as it's stationairy again.

I personally am in favour of a variable build speed for mobile factories. When stationairy they build faster than while moving. It would be nice if they could build while moving in my opinion.
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