Upgrade Unit for Balancing: Seraphins

Moderator: keyser

Upgrade Unit for Balancing: Seraphins

Postby Neojacques » 19 Nov 2012, 14:22

Upgrade Unit for Balancing:

Well GPG's initial suggestion that the Seraphim faction would be very strong with a few more units with multiple functions, but this does not happen, few units have multiple functions. So we have problems T1 without option of using GG (Guetto-Gunship), T2-ship when we have a huge problem with marine T2 without a submarine, destroyer tried to make this double function more as he became the only option to direct naval attack, my suggestion is for 2 key points, they are:

T1:
Ia-istle
Seraphim T1 Mobile Anti-Air Gun ...
Add a button equal to the Sky Slammer Cybran to switch weapon Direct Fire, Normal :D
This would improve the attacking options for Seraphim T1, which is very weak and Selen Tank Thaam despite being balanced is expensive in the first minutes of game would be excellent to use Ia-istle to escort engineers giving better protection than group Selens that are easily destroyed by light T1 units of other factions (Marines, Hunter, Flares) ...

...

T2:
Naval, many people complain that the destroyer Uashavoh is weak laser weapon that has only drawback, most main problem that the destroyer Seraphins alone, my suggestion was to add a button to switch a cruiser in the AA guns for direct fire, giving a huge improves this unit can not destroy or defend against small attacks T1 and help direct attack on the naval destroyer::
Ithalua - Seraphim T2 Cruiser
Cleo AA Gatling Gun (Anti Air, Normal) also for direct fire ... :P
If the first option is not possible, you can add a button to have the ability submersible cruiser.
Best would be the 2 choices. :)

That could without adding new units 8-) , greatly improve the Seraphim in 2 points I think are weak and he who flees the suggestion of civilization GPG few units more diversified :idea: ...
Last edited by Neojacques on 19 Nov 2012, 18:30, edited 1 time in total.
User avatar
Neojacques
Crusader
 
Posts: 25
Joined: 07 Nov 2012, 18:31
Location: Brazil
Has liked: 0 time
Been liked: 1 time
FAF User Name: Jack_Jack

Re: Upgrade Unit for Balancing: Seraphins

Postby Softly » 19 Nov 2012, 14:35

You have to remember at t1 the sera transport can carry more units than any other faction, couple this with the high rof and dps arty and you have the ultimate dropping weapon.

Also the sera destroyers are at least as good as other destroyers when microed since they don't miss, arguably better depending on how good your micro is. If people are having trouble with navy as sera then they can switch to another faction or just learn to use the units better.

Also the only destroyer which can't beat t2 subs mass for mass is the uef one, and thats because it has no torpedoes.
Softly
Supreme Commander
 
Posts: 1009
Joined: 26 Feb 2012, 15:23
Location: United Kingdom
Has liked: 150 times
Been liked: 251 times
FAF User Name: Softles

Re: Upgrade Unit for Balancing: Seraphins

Postby Neojacques » 19 Nov 2012, 18:06

DilliDalli wrote:You have to remember at t1 the sera transport can carry more units than any other faction, couple this with the high rof and dps arty and you have the ultimate dropping weapon.

Also the sera destroyers are at least as good as other destroyers when microed since they don't miss, arguably better depending on how good your micro is. If people are having trouble with navy as sera then they can switch to another faction or just learn to use the units better.

Also the only destroyer which can't beat t2 subs mass for mass is the uef one, and thats because it has no torpedoes.


T1:
I'm not asking for damages or improve transportation talk vs GG, the Ia-istle-Seraphim T1 Mobile Anti-Air Gun, an excellent option would be cheaper and better to defend engineers first minutes of game than Selen, not to mention a lot of people would use is option, but a lot of the Sky Slammer Cybran because Cybrans already has excellent volume (Mantis, Hunters) and are better for diversification would Seraphins.
T1-Ia-istle Seraphim T1 Mobile Anti-Air Gun also direct fire button.

.....
Navy T2:
UEF: Boat-Shield Bulwark, Torpedo Boat Cooper, Direct Fire in the destroyer and cruiser ...
Aeon: Submarine Hunter-Vesper, Shield Generator Asylum, Direct Fire destroyer and cruiser ...
Cybran: Submarine Killer Barracuda (Stealth), Counter-Intelligence Boat CI: 18 Mermaid, Direct Fire destroyer, cruiser and destroyer ability of the land becomes a super ground unit T2.
Seraphim: direct fire destroyer, cruiser fire fixed targets ...

I do not want life to improve or damage the unit, just want to help her in direct combat, if you can not move Cleo AA Gatling Gun (Anti Air, Normal) to direct attack, could add a button to Submersible equal to T2 Destroyer
Uashavoh if you can not fight can at least run better amphibious tanks and have the best surprise attack with skill Submersible ...

:)
User avatar
Neojacques
Crusader
 
Posts: 25
Joined: 07 Nov 2012, 18:31
Location: Brazil
Has liked: 0 time
Been liked: 1 time
FAF User Name: Jack_Jack

Re: Upgrade Unit for Balancing: Seraphins

Postby ColonelSheppard » 19 Nov 2012, 21:25

make a mod, make it the most played mod on FAF, then talk to the Pilot
User avatar
ColonelSheppard
Contributor
 
Posts: 2997
Joined: 20 Jul 2012, 12:54
Location: Germany
Has liked: 154 times
Been liked: 165 times
FAF User Name: Sheppy

Re: Upgrade Unit for Balancing: Seraphins

Postby Myxir » 20 Nov 2012, 14:56

t1:
instead of a ghetto, they have a bomber which can throw bombs in ridiculous movements and a transport which can carry 2 more (t1) units than those of the other factions... i think these 2 things might even be better than a ghetto, but that's arguable

t2:
their destroyers are only weaker as others if you don't put some micro effort into it, you can easily dodge alot shots while always dealing damage because of perfectly accurate laser weapons. also they can submerge when the enemy tries to flood you with frigates, because they won't be able to shoot back anymore
for the cruiser fire mode: why? sera cruiser is (measured by dps) the strongest cruiser existing, it has a decent tml weapon and 2 AA weapons, a flak and a railgun, with these you can kill any t1 or t2 airunit, nevermind which there are
Unhappy with balance http://i.imgur.com/q5G2BlM.png
User avatar
Myxir
Evaluator
 
Posts: 791
Joined: 09 Apr 2012, 14:01
Has liked: 94 times
Been liked: 306 times
FAF User Name: Washy (irc)

Re: Upgrade Unit for Balancing: Seraphins

Postby Batmansrueckkehr » 21 Nov 2012, 15:35

sera destroyers are not so accurate as you think.. they also miss like all beam weapons.

concerning the changes, i see no need for them. sera navy has other strenghts and not every factions needs a GG.
UET_bat
User avatar
Batmansrueckkehr
Avatar-of-War
 
Posts: 215
Joined: 21 Oct 2011, 09:47
Has liked: 0 time
Been liked: 0 time
FAF User Name: batmansrueckkehr


Return to FAF Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest