Upgrade Unit for Balancing:
Well GPG's initial suggestion that the Seraphim faction would be very strong with a few more units with multiple functions, but this does not happen, few units have multiple functions. So we have problems T1 without option of using GG (Guetto-Gunship), T2-ship when we have a huge problem with marine T2 without a submarine, destroyer tried to make this double function more as he became the only option to direct naval attack, my suggestion is for 2 key points, they are:
T1:
Ia-istle
Seraphim T1 Mobile Anti-Air Gun ...
Add a button equal to the Sky Slammer Cybran to switch weapon Direct Fire, Normal
This would improve the attacking options for Seraphim T1, which is very weak and Selen Tank Thaam despite being balanced is expensive in the first minutes of game would be excellent to use Ia-istle to escort engineers giving better protection than group Selens that are easily destroyed by light T1 units of other factions (Marines, Hunter, Flares) ...
...
T2:
Naval, many people complain that the destroyer Uashavoh is weak laser weapon that has only drawback, most main problem that the destroyer Seraphins alone, my suggestion was to add a button to switch a cruiser in the AA guns for direct fire, giving a huge improves this unit can not destroy or defend against small attacks T1 and help direct attack on the naval destroyer::
Ithalua - Seraphim T2 Cruiser
Cleo AA Gatling Gun (Anti Air, Normal) also for direct fire ...
If the first option is not possible, you can add a button to have the ability submersible cruiser.
Best would be the 2 choices.
That could without adding new units , greatly improve the Seraphim in 2 points I think are weak and he who flees the suggestion of civilization GPG few units more diversified ...