2) Reduce mass cost for repairing to 50% of build mass cost (instead of the current 100%)
Both these point should place more focus on troop placement and tactical maneuvers/retreats. Lots of experimenting required ofcourse.
Feedback?
Cheers

Forged Alliance Forever Forums
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ToejamS wrote:The idea of making unit repair more viable has been talked about for years. This will start turning the game into a too heavy micro game IMO. At the moment the game is not very apm dependant, that would change it radically.
ToejamS wrote:The idea of making unit repair more viable has been talked about for years. This will start turning the game into a too heavy micro game IMO. At the moment the game is not very apm dependant, that would change it radically.
Firewall wrote: 80% cost would make it neutral with reclaim. While < 80% would make repair the slightly better option.
ToejamS wrote:The idea of making unit repair more viable has been talked about for years. This will start turning the game into a too heavy micro game IMO. At the moment the game is not very apm dependant, that would change it radically.
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