Sinking units dont get retargeted

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Sinking units dont get retargeted

Postby Marko Box » 05 Nov 2013, 10:52

Ive noticed that when engineer dies on water, whatever killed it wont retarget anything untill it hits the bottom. Deeper the sea is, longer it takes for it to sink and more dps is wasted. Its quite easy to replicate this bug, heres a quick test i just did:
http://faforever.com/faf/vault/replay_v ... id=1498982

Every 4th or 5th engi on average does that in that replay. Ill try on other hover and navy units.
[OS]CrazedChariot: more games are lost in fa
[OS]CrazedChariot: than are won
[BC]Banana: thats like saying there are more banana peels than bananas
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Re: Sinking units dont get retargeted

Postby pip » 05 Nov 2013, 11:19

All units that die on water remain active targets until the sinking animation is over. It's easy to see when you enable hitbox display with ctrl+shift+atl+c (if i remember well) : the hitbox remain on the surface when you see the unit model go down, then, when unit model disappears, the unit's hitbox also disappears (it takes longer time when sea is deep indeed).

Not sure if it's possible to fix this, probably needs some coding, not just bp editing.
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Re: Sinking units dont get retargeted

Postby errorblankfield » 06 Nov 2013, 12:02

It's fun watching them 'build' as they slowly float down as well. ^_^
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Re: Sinking units dont get retargeted

Postby Marko Box » 15 Nov 2013, 22:33

*bump"
My gc today couldnt finnish off enemy shipyards because it kept getting stuck on shooting sinking engies and didnt get rank up fast enough :(
Since i noticed this bug it keeps anoying me since now i always spot when it happens.
[OS]CrazedChariot: more games are lost in fa
[OS]CrazedChariot: than are won
[BC]Banana: thats like saying there are more banana peels than bananas
Marko Box
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Re: Sinking units dont get retargeted

Postby Szakalot » 16 Nov 2013, 00:33

I think you can try telling the GC to sweep across an engine line by telling it to attack the two on the edges.
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