Kennel Renewal and and Correction

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Kennel Renewal and and Correction

Postby Rayth » 15 Feb 2014, 16:57

Hi.

I'm here to talk about the UEF Engineering station, Kennel.
I like this building, but actually there is heavy bugged and need to be adjusted.
I'll explain the problems, and propose fixes simple to apply.Sorry for my bad english, i will try to be understandable :

Problem 1 : Templates and tier 3 Kennel :

When we save template with updraded kennel in it, the template is saved but can't be used beacause it's not a constructible building. We have to manually edit the game.prefs to remove inside the code of template.

Problem 1 : How to fix that :

First solution, alow to directly build Tier 3 kennel.
Second solution if the first is problematic for balancing, don't allow to save template with tier 3 kennel on it.
Third solution (Thx to Sulo) : make templates with T3 Kennel downgrade it to T2 automaticly.

Problem 2 : The range :

The building have effective range inside drones go to repair/assist. This work at tier 2 : Here, no problem, drones repair that Ravager if damaged.
Image

Let's upgrade this in tier 3. We got a biger purple zone, but in fact that range stay identical to tier 2. With Ravager just 1 bloc further, the drones don't move if repair is needed.
Image

Problem 2 : How to fix that :

The range effect is applied on drones, not on building. It's certainly hard to modify range of drones according to tech level of their respective building.

A simple way to do that :

At tier 2 kennel stay unmodified, ie he create a tier 1 drone.
At tier 3, kennel always make one tier 1drone, and the other is a new tier 2 drone with exact same stats but with better range.

Problem 3 : The drones go anywhere :

When a drone finish a job, he move to help another in this radius, not the tower radius. In this exemple, when center Ravager is repaired, they go to help construction of right one, even if that building is far to the kennel :
Image
When you build kennel, it's because you want it to help where you build it, and not let all drones cluster around factory.

Problem 3 : How to fix that :

First idea : When we give assist order on ground, the mechanism works. Engeeners help in his radius, but if another job require to go to far away, he ignore it and come back to this point.

Use this order on the tower position ground by default for idle drones.
Image
it would be interesting to also stop fly animation when in this specific assist mode to prevent drones constantly flying around towers.

Second idea (Thx to Turnus) : Give the ability to toggle Assist and Repair orders (maybe add reclaim order ?) on towers, to force drones to only repair or only assist.

it's all for kennel, i think that modifications can make this building far more pleasant to use.
Last edited by Rayth on 20 Mar 2014, 00:35, edited 3 times in total.
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Re: Kennel Renewal and and Correction

Postby Sulo » 15 Feb 2014, 18:24

Rayth wrote:Problem 1 : How to fix that :

First solution, alow to directly build Tier 3 kennel.
Second solution if the first is problematic for balancing, don't allow to save template with tier 3 kennel on it.



Or make templates with T3 Kennel downgrade it to T2 automaticly.
If the first solution is chosen Cybran Hives should also be changed.


As for drones going everywhere, well, for me it's an advantage over Cybran eng. station that cannot do this and if ground assist works I dont see any problems, we just have to educate people that it works that way.
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Re: Kennel Renewal and and Correction

Postby da_monstr » 15 Feb 2014, 18:40

What I find annoying about drones is how hard it is to select them.
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Re: Kennel Renewal and and Correction

Postby Rayth » 15 Feb 2014, 19:42

Sulo wrote:
Rayth wrote:Problem 1 : How to fix that :
As for drones going everywhere, well, for me it's an advantage over Cybran eng. station that cannot do this and if ground assist works I dont see any problems, we just have to educate people that it works that way.


My proposal does not affect the possibility of ordering for a farther repair if necessary, but only if the player chose it. You can make them patroling if you want.

It is much more logical than the default action does not let them go where they want.
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Re: Kennel Renewal and and Correction

Postby The Mak » 15 Feb 2014, 21:18

da_monstr wrote:What I find annoying about drones is how hard it is to select them.



You need the UI mod: UEF Pod Mod
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Re: Kennel Renewal and and Correction

Postby Lionhardt » 28 Feb 2014, 00:27

da_monstr wrote:What I find annoying about drones is how hard it is to select them.


look through the key bindings. there is an unbound "select all drones" command.



@op: ... the fact that drones go eveywhere is what makes them geat... i think all of your issues are none.
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Re: Kennel Renewal and and Correction

Postby da_monstr » 28 Feb 2014, 01:01

The Mak wrote:
da_monstr wrote:What I find annoying about drones is how hard it is to select them.



You need the UI mod: UEF Pod Mod


Can't get that to work.

@Lionhardt : OK, I'll have a look.
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Re: Kennel Renewal and and Correction

Postby The Mak » 28 Feb 2014, 15:48

da_monstr wrote:
The Mak wrote:
da_monstr wrote:What I find annoying about drones is how hard it is to select them.



You need the UI mod: UEF Pod Mod


Can't get that to work.


Enable mod.
Build a few engineering stations.
Select all engineering stations.
Click on the select drone icon in the UI, typically this will only select one drone.
With the mod enabled this will select all the drones from the selected engineering stations.
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Re: Kennel Renewal and and Correction

Postby Rayth » 03 Mar 2014, 22:49

Lionhardt wrote:the fact that drones go eveywhere is what makes them geat... i think all of your issues are none.


If you want all your drone to assist factory, one order and it's done.
If you want them assist where towers is, you have to give patrol or assist order to each drones individualy.


My proposal does not affect the possibility of ordering for a farther repair if necessary.
The default order should be help where you build the tower, not roaming everywhere.

The fact is, in all games drones stupidly cluster around factories and never repair damaged buildings or assist in radius of towers, where you need it.
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Re: Kennel Renewal and and Correction

Postby Nombringer » 04 Mar 2014, 11:39

God I just want to say that this is a format that would like to see a lot of the other suggestions in, props man.
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