Seraphim Sniper Bot Fire Mode + Transports

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Seraphim Sniper Bot Fire Mode + Transports

Postby Lionhardt » 13 Mar 2014, 17:25

I discovered a bug (?) with the sera sniper bot and transports. When you select the second fire mode (high damage low rate of fire) and load the bot up into a transport, upon unloading the first fire mode (low damage high rate of fire) will be active again.
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Re: Seraphim Sniper Bot Fire Mode + Transports

Postby ZLO_RD » 13 Mar 2014, 19:19

i think it should be fixed, i really like idea of sniperbot drop-snipe, ~2800 damage per sniper bot :)
oh i think now sniper mode is just 2000 damage, nice "buff" reducing frontloaded of sniperbots....
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Re: Seraphim Sniper Bot Fire Mode + Transports

Postby SC-Account » 20 Mar 2014, 13:15

Yeah, frontloadedness was the whole point of the sniperbots, they where actually the most mass efficient counter to most experimentals :(
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