Shield upgrade

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Shield upgrade

Postby Ithilis_Quo » 18 Mar 2014, 20:25

Hi guys,
I got one idea for discus, maybe it will had positive reaction maybe not, but here is it:

Give static shield who is link with energy plant some another advantage with lower energy upkeep.
Similar like is with static artilery, when it is linked with energy from all side it fire 50% faster and has lower E upkeep.

My fisrst idea is give shield more shield hp by % of builded side and tech lvl of power plant.
My second idea is give bigger regeneration rate and lower recharge time by % of builded side and tech lvl of power plant.

it had opposite position like artilery it will be nice when it will had some another advantage who will push player to do risky energy build near. More risky thinks = more fun, with one looks better on replays
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Re: Shield upgrade

Postby Lionhardt » 21 Mar 2014, 02:23

Well, I see your point but I don't agree. As of now, placing shields near gens is not really wort it in the lategame. The power you save is not wort the risk of loosing the shield when the gen gets destroyed. But does it really make the game better to have those additional bonus(es) you are suggesting and therewith more incentive to place shields in adjacency to gens? I don't think so. Though you could say the same thing about the whole adjacency concept. Imo it adds nothing to the game, expect for mexes... maybe. Though those could just have 2 more upgrade levels.

I really don't see the point in the whole adjacency system. Imo it was a bad design decision that just survived because... getting rid of it would require massive rebalancing...? That's the only reason I can come up with... maybe somebody feels like defending the idea behind the adjacency system.
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Re: Shield upgrade

Postby Reaper Zwei » 21 Mar 2014, 03:34

Lionhardt wrote:I really don't see the point in the whole adjacency system. Imo it was a bad design decision that just survived because... getting rid of it would require massive rebalancing...? That's the only reason I can come up with... maybe somebody feels like defending the idea behind the adjacency system.


Defend it how though? Hard to defend it if you haven't said why you think its bad in the first place. I like the adjancency system since I think it adds to a players options and I think it would be nice if it was expanded on in some ways like what Ithilis_Quo is suggesting. As for that I think your second idea is the better one Ithilis.
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Re: Shield upgrade

Postby Lionhardt » 21 Mar 2014, 03:45

i say it is a bad system because it adds no depth to the game. it's just kind of there making you use it to not be at a disadvantage to you oponent, who uses it too. but it adds nothing by itself.

most of the bonuses from adjacency are not even worth the micro! let alone build time (think of surrounding t3 gens with storages for example).
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Re: Shield upgrade

Postby SomeoneAUS » 21 Mar 2014, 08:15

Its a bonus v risk thing... The problem is its basically never worth it. Maybe the bonus needs to be increased so that it is more likely to be worth it. Arty increases speed when surrounded by power but its better to just build more arty. Mex is about the only thing worth while...
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Re: Shield upgrade

Postby Aurion » 21 Mar 2014, 09:07

SomeoneAUS wrote:Arty increases speed when surrounded by power but its better to just build more arty.


I'd like to see math on this, because t2 Arty is super expensive and t1 pgens are not. I don't think it's better to build more arty.
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Re: Shield upgrade

Postby SomeoneAUS » 21 Mar 2014, 10:33

Unless its in a really well protected place... I would prefer not to surround my expensive arty with explosives....

3 arty firing at the same time is better for shield penetration than 2 arty firing faster...
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Re: Shield upgrade

Postby Lionhardt » 21 Mar 2014, 11:22

Surrounding a t2 arty with t1 gens gives a buff of maybe 6%, I'd say. Often its not worth the limitted space under a shield or the increased buildtime, because of stupid engies blocking each other.
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Re: Shield upgrade

Postby Exotic_Retard » 22 Mar 2014, 12:59

from what i know, surrounding a t2 arty reduces the reload time from 20 to 18 seconds
thats reducing it to 90% of the reload time, or a 10% reduction.
this manes one pgen gives a 2.5% reduction.

http://faforever.com/faf/unitsDB/unit.php?bp=URB1101,URB2303

from the unit db we can see that that is not worth it, as the pgens take a higher proportion of the mass cost. (300/1680 > 10%)

however, when putting one pgen adjacent to 2 t2 arties IS worth it, so checkerboxing arty with pgens is a good idea imo
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Re: Shield upgrade

Postby CrayzyNath » 22 Mar 2014, 15:02

If you build T3 pgen around t2 Arty it will fire about every 12 seconds :D
Not really worth it, i know, but it's interesting ;)
Also, T3 Power lets other arty like mavor fire way faster than t1 power does ;)
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