by errorblankfield » 25 Apr 2014, 21:58
If I'm reading you right, you want to be able to add Group B units to a patrol order currently issued to Group A, right?
I'm not sure how feasible that is due to the behind work in code. In theory the units are all on the same command and slicing in a few new units isn't crazy. The UI might be a touch odd, but once the code is hashed out, nothing impossible to do. (A button press while hovering over a patrol route could work.)
But I really don't see a point in the endeavor cause it's more work than it's worth.
I don't know how extensive your patrols are, but issuing an identical one takes just as much time to make them -which isn't much.
Moreover, how often are you stacking patrols in this fashion? If I ever need a big patrol (ASFs namely), my factories spit out the the giant loop and I just pull units as needed and force them back into the patrol manually if it matters later (which it normally doesn't).
Otherwise I don't see a need. Patrols only really work with fast units from a tactical POV and they need to spread out a bit which takes time relative to their move speed again. So patrolling a group of bricks is kinda pointless while ASFs work cause they naturally spread out fast (and are fast enough to cover a route). If I must patrol ground units, I don't want them all on the same route to begin with. A clump of units is likely to let someone in by mistake -the very reason I'm paroling! So I make a bunch of overlapping patrols (some counter to the patrol) to cover everything evenly.
So yea, either a factory patrol (which is very nicely spaced) or many patrols to achieve coverage kinda covers all my patrol needs from a tactic POV.
What do you need patrols to do that they aren't doing for you? (Again, tactically, not just 'they don't let me add units to patrols'.)