"pause" for transports

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"pause" for transports

Postby ZeRen » 17 Sep 2014, 16:44

so you can select engis click on transport and then hold shift and let say build MEXes on another side of map and after engies are picked you will transport them on another side, drop them and they will automaticly build MEXes

but I kinda missing option to pause transport, becouse when I click on him, he immediately start picking engies, you can send him away but how far not to waste time?

and this pause would solve this, so you click on paused transport to pick units, but he is paused so he won't move until he is unpaused( when you give him direct move order he will move of course)

I found it few days ago and I love it ( thx sniping Tokyto :D )
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Re: "pause" for transports

Postby The Mak » 17 Sep 2014, 17:31

I remember Domino’s Mod Support (DMS) did some wonderful things to alter the transport behavior. The feature that I liked the most was how units would rally to a transport icon to be ferried away. The way it currently works in the game is that that once the units are issued the transport command (user selects units clicks on ferry beacon) all the units will move to the ferry beacon to be picked up.

In DMS, there was a function where the units would only move to the ferry beacon if they are the next to be transported. This way you can have a defensive front that will cover the transports as they evacuate your units. Now most players send their units on one-way trips due to the hassle of trying to relocate or retreat using transports. I feel this would have helped address that issue as well as look cool doing it.

Anyway, back to your suggestion, you may want to peek around the DMS mod and see if it is possible to accomplish your goal.
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Re: "pause" for transports

Postby Lionhardt » 19 Sep 2014, 06:06

If this mod makes the interface for transports more powerful and their behavior more advanced why not integrate the mod? The very limited control scheme for transports has always bugged me and I made at least 1 thread about improving transports in the past.
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Re: "pause" for transports

Postby zeroAPM » 19 Sep 2014, 11:16

Because like most UI mods there is little to no documentation or tutorials on how to use them, unless you want to crawl on the forum for days and randomly mash the keyboard to find out which combination does what.
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Re: "pause" for transports

Postby E8400-CV » 20 Sep 2014, 02:08

Nobody ever transports units out, because by the time you would want to, the place is swarming with enemy air and because transports take forever to load, during which they take both ground and air fire.

A pause on a transport would be one of those things more people click on accident than actually use.
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Re: "pause" for transports

Postby Lionhardt » 20 Sep 2014, 02:15

Because people accidentally hit buttons they rarely use all the time? We should get rid of as many features there are, so people don't accidentally trigger them, because remember, people are totally retarded and can barely tie their own shoes laces, especially FA-players! ...srsly
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Re: "pause" for transports

Postby E8400-CV » 20 Sep 2014, 02:51

There's almost someone every game that manages to hit the pause button unintended...
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Re: "pause" for transports

Postby Lionhardt » 20 Sep 2014, 03:16

Why don't you suggest we should all be playing with game pads if you are so afraid of people pressing wrong buttons? I just can't take this serious. Speaking against a hypothetical mechanic because people might accidentally hit the button that triggers it... ridiculous. If we were taking adding 100 new buttons. Yes, then the risk of miss clicking would increase significantly, but as it is the command interface is not exactly crowded as there are hardly any abilities in FA anyway. There is lots of space in the orders panel still and I personally use hotkies for all of the commands found in the panel anyway, which probably holds true for most players. So the missclick risk would increase only in one way, namely pressing one of the OTHER buttons instead of the transport pause button, not the other way around, as in those cases you'd use hotkies anyway.
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Re: "pause" for transports

Postby Vee » 20 Sep 2014, 12:19

FYI if you select a group of units together with some transports, and then click the transport icon to somewhere, the units start to move to their destination and the transports pick up units and bring them to their destination, then they come back to pick up more units.
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Re: "pause" for transports

Postby ZeRen » 20 Sep 2014, 12:25

what you saying about miss click on pause button at transport is ridiculous, I never did this at any factory and Iam just a noob

with this options drops would be more intresting
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