Repair change

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Repair change

Postby Apofenas » 22 Oct 2014, 05:55

Hello.

I feel like it is time to suggest this again. Last time it was suggested, this idea was accepted as a good one, but nobody made it happen. The repair conception is about making it mass cost efficient: like 30% of real price, but power cost inefficient: like 300% of real cost. I know there is a lot of stuff to be done in upcoming patch, but can this be made at least as a mod?

Original topic: viewtopic.php?f=2&t=6223

Thanks.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Repair change

Postby Ithilis_Quo » 22 Oct 2014, 15:46

It is good idea, but i think that mount of cost must be same for doenst manner how hp/dmged units is. For make it clear and easy for understand.

Im not total sure about number 30% imho its too big discont and 300% e cost can be too hard eco crash for repairing experimental.

2x less mass mount for repair and 2x more energy mount for me sound much more famaliar.
= 50% mass for repair and 200% energy for repair.
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