Now that there is (apparently?) a fix to make beam weapons hit properly, I thought this might be a good time to revisit the effects for the Cerberus's and Rhino's laser weapons.
I remember that the current versions of these weapons were implemented because the game engine could not properly aim weapons that hit instantly. I am curious if anything that has been done so far which would change this situation. Alternatively, could the weapons be remade into beam weapons that use the original effects? The way they handled and looked was pretty close to continuous beam weapons already anyway.
Just something to think about, as the original effects were cool, and the current effects are.. not. If we can find a way to get them back at some point, that would be awesome.