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theeggroll wrote:So lets say im in a game, and early game I havent paid the best attention to my scouting to notice that my opponent's acu is upgrading (Not uncommon to not watch your scout 100%, especially while you are getting things set up early game) and right as you finish setting up your t1 spam build you lose a solid portion of your map control due to t2 pd being set up in good spots and then enough get made fast enough that you cant counter with t1 push and/or gun. I do know how to raid, but overall the loss of map control can easily leave you at a disadvantage for the rest of the game. The map I'm specifically thinking of is Pyramid in middle spot where you lose 3-4 mexes as well as a SHIT ton of reclaim, even though he is static and investing mass into t2 pd, that amount of map control and reclaim he gets makes it very difficult to counter. Yes, you can get viper spam up, but you still lose enough of your map control that you're fucked either way, especially since you've just invested most of your resources into setting up t1 spam. No dumb answers please and thank you.
Vee wrote:Pyramid is the ultimate PD creep map (along with Syrtis 5v5). You can't counter it without your own T2 PDs. At best you can make 1-2 PDs to stop his creep from going forward, and then instead of doing a full on creep, make MMLs.
speed2 wrote:you need to start countering it before he gets PDs, scout it, you see he's coming for PDs, so you can get your first MML before he builds first PD. If you start doing something when PDs are shooting at you, thats usually too late.
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